Imagine walking into a movie and taking part in
real-time...this is the world you are about to enter.
PlayStation®2 Computer Entertainment System
Features and Specifications
|
CPU |
128-bit Playstation 2 CPU |
|
System Clock Frequency |
294.912 MHz |
|
Cache Memory |
Instruction: 16KB, Data: 8KB + 16KB (ScrP) |
|
Main Memory |
Direct Rambus (Direct RDRAM) |
|
Memory Size |
32MB |
|
Memory Bus Bandwidth |
3.2GB per Second |
|
Co-processor |
FPU (Floating Point Unit) |
|
Floating Point Multiply Accumulator x 1, |
|
|
Floating Point Divider x 1 |
|
|
Vector Units |
VU0 and VU1 |
|
Floating Point Multiply Accumulator x 9, |
|
|
Floating Point Divider x 3 |
|
|
Floating Point Performance |
6.2 GFLOPS |
|
3D CG Geometric Transformation |
66 Million Polygons per second |
|
Compressed Image Decoder |
MPEG2 |
|
Graphics |
Graphics Synthesizer™ |
|
Clock Frequency |
147.456MHz |
|
Embedded DRAM |
4MB |
|
DRAM Bus bandwidth |
48GB per Second |
|
DRAM Bus width |
2560 Bits |
|
Pixel Configuration |
RGB:Alpha:Z Buffer (24:8:32) |
|
Polygon Drawing Rate |
75 Million Polygons per Second |
|
Screen Resolution |
Variable from 256 x 224 to 1280 x 1024 |
|
Sound |
"SPU2+CPU" |
|
Number of Voices |
ADPCM: 48ch on SPU2 plus definable, software programmable voices |
|
Sound Memory |
2MB |
|
Output Frequency |
Variable up to 48 KHz (DAT quality) |
|
IOP |
I/O Processor |
|
CPU Core |
PlayStation (current) CPU |
|
Clock Frequency |
33.8688MHz or 36.864MHz (Selectable) |
|
IOP Memory |
2MB |
|
Sub Bus |
32-bit |
|
Interface Types |
IEEE1394 i.Linkä , Universal Serial Bus (USB) x 2 |
|
Controller Port x 2, Memory Card x 2 |
|
|
Disc Device |
CD-ROM and DVD-ROM |
|
Device Speed |
CD-ROM 24 times speed |
|
DVD-ROM 4 times speed |
|
|
New Features (North American model) |
Drive bay (for 3.5" hard disc drive) |
|
Expansion unit (for network interface) |
|
|
DVD-Video playback built into the hardware, no Memory Card required |
|
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